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Create an accountThis game follows in the footsteps of other games in the Climber series thanks to its presentation in a small, colorful box and its modest components. Game summary: players all start with an initial amount of capital, used to build a team of runners.
The runners appear in a random order and each possesses a unique power (usually modifying movement rules, sometimes offering additional abilities before or after the race). The selection process unfolds as follows: shift any unpurchased runners one space on the board (their prices decrease as they are moved), then add a new card to the display. If all the spaces are occupied, one must be purchased. Once players have their runners (some will remain out of play), there will be 4 or 5 races. For each race, players secretly choose one runner simultaneously. Then, in turn order, simply roll a d6 and move your chosen runner.
Of course, the special powers modify movement throughout the race. The first 2 to finish score PVs (more PVs in subsequent races); the highest number of PVs after all races wins!
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Review Magical Athlete (English)